Visual Researcher

Wytchcog

WYTCHCOG – Algonquin College

Role: Visual Researcher – Case Study

Client work for Richard Whitters and Wizards of the Coast

P.S. 14 other artists were in this initial production. Some concepts shown were started by other artists.

A game card titled "Witchhog: The Rutherglen Tabletop Role Playing Game" featuring a "Stout Player Class". The card shows illustrations of various items, trees, and symbolism. Items depicted include wooden crates, a canopy, and various decorative objects, with notes describing them as "swashbuckling but from stouts" and symbols needing to look like wind and rhythm. Trees and plants are slanted due to strong winds, resembling alpine mountains and Bulgarian Alps. The card also features stylized wave and swirl icons, with handwritten notes indicating their symbolic meanings, such as water, wind, and soul.
Concept sketches of traditional Hobbit-style homes with round doors and windows, featuring thatched roofs and wood and stone construction, illustrating different stages of the house design process.
Four images from the game Wytchog showing early housing concepts: a wooded landscape with small huts, a round wooden hut, a group of huts at sunset, and a hut with a fire on top at night.
Illustration of weapons and armor for a role-playing game, including shields, swords, spears, and guns, with descriptive text about a Stout player class.
Illustrations of four fantasy characters labeled as Soldier, Villager, Common Male, and Common Female, showcasing armor and clothing concepts for a role-playing game setting.
Guide to Wytchrog stout player classes with illustrations of characters' hairstyles and descriptions. Top row shows a rider with horse hair and a woman with ram hair. The bottom row shows characters with bird and snake hair. A large character with horns, armor, and a weapon is on the right.
Illustration of two fantasy characters from the Wytchog role-playing game: a female with long ears, soft facial features, big eyes, wearing a hat and braid, with curly hair; and a male with callings to brass, tattooed, wearing a hat, shirt, belt, pants, and boots, with a tall, pointed hat and a determined expression.
Concept art of goblin monsters for a role-playing game, illustrating different hand and head shapes, a full-color goblin character holding a weapon, and sketch drawings of goblin head designs. The text explains goblins should have long fingers to grip weapons and possess the intelligence of a curious child.
Two illustrated goblin monsters, one seated on a log and one crawling, with game rules for bog and mountain variants
Side-by-side illustrations of two goblin monsters from the game Dungeons & Dragons, showing their characteristics and descriptions for different variants.
Diagram illustrating a dagger insertion tool concept with stylized black and red implements, including arrows pointing to their features like being more functional, iconic, disturbing to insert, and pulling back like a pinball machine.
Comparison of uncorrupted and corrupted cogwork golems from Wytchog game, showing a grayscale mechanical golem on the left and a damaged, reddish golem with decorative wings on the right.
Silhouettes of fairy-like characters with insect wings in various poses, part of a character design guide titled "SIPEY PLAYER CLASS" with notes on body, wings, hair, and stance, set against a faint floral background.
Design concept sheet for a character called Sifey from Wytchog game, showing head, hair, skin, and ear details with annotations about colors and aesthetics, and showing an unapproved humanoid figure holding a sword.